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Usually it happens chasing an evading enemy, but it's especially noticeable with the new super backdrops because with some of them you can easily tell which direction straight up or down is, and that's where it happens. Has anyone else noticed, when flying, that you almost literally can't fly 'straight up' or 'straight down' in the game? Which is to say, when you try to point your nose at coordinates 0,0,1 or 0,0,-1, you seem to hit a 'bump' in the flight engine, and the more you try to hit that center point the more squirrely and stubborn it gets until to roll away to a slightly different heading? I've even had instances where I 'hit the bump' so dead-on that my craft wouldn't pitch back any more no matter how hard I pulled until I introduced a little sidestick either way to get the nose off of dead center up or down. I don't think it's caused by refresh rates, either. It's also not caused by backdrops- I've tested that theory. I don't think it's a bug or controller related, because I've used different controllers over the years and noticed the same thing. I'm going to post this here because it's sort of related, rather than opening a new thread on the topic. Super Mario Sunshine is driving me insane at times and while I got all gold medals in Rogue Squadron 3D on PC using a joystick I never managed with the sequels because I was stuck with a pad on the Gamecube.Īlso I could barely fit all the controls for XWA I needed on a CH Combatstick and Pro Throttle set using a SHIFT key, an ALT key and the software mode switch, I can't really imagine how I could manage with a pad.
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The thing about precision is weird, I can't for the life of me be precise with thumbsticks. I have no doubt this is the most heinous of heresies here, but I prefer a game controller.even the cheapest generic knockoffs.over any flight stick for XWA. There are enough buttons to remap all the important functionalities, the triggers offer native full, 2/3, 1/3 and no throttle, the right T-stick has rudder control, and the controller doesn't take up valuable real estate on my workstation. None of them have ever provided the flight control, accuracy, and comfort that an XBOX controller gives me. I've tried over a dozen different flight sticks over the years, some high-end, some low-end.
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