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The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing. Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). This question probably comes from the comparison people are making with Nvidia's Ray Tracing technique, since it takes advantage of out of screen information to deliver accurate results. More infos on "Easy Troubleshoting" guide. Please Note: Reshade needs depth buffer access to make the mod work. zip file (read the "license agreement.txt"), then copy and overwrite both "Shader" and "Textures" in your game's Reshade folder (game path > reshade-shaders) and you're done. Once you downloaded the mod, open the compressed. Check the "Frequently Asked Questions" below to find out more. Remember that you need to join a proper Patron's tier to try the early access version of the mod. Supposing you achieved to install Reshade correctly, to download the mod join Marty McFly's PG Hub discord server and locate the "Patreon" channel where you can pick the latest version of the mod. You can find both of these guides in the bolded line on top of this topic, before the quick explenation of what Ray Tracing is. The mod needs Reshade to be properly installed in your game to work.įor this reason I encourage you again to take a look at Reshade comprehensive guide for newcomers for a quick guide of how to install Reshade, and the Easy Troubleshooting Guide for a full guide of general issues you can encounter while dealing with Reshade. What we are witnessing, so, are Nvidia's first experiments of games featuring hybrid rendering: While games are still rendered with the conventional methods (rasterization), Ray Tracing is getting used just to calculate some graphics elements, like shadows (Shadows of the Tomb Raider), reflections (Battlefield V) or global illumination (Metro Exodus). Path Tracing work in a similar way, but, once rays reach an intersection point, they act more in a life-like way: They keep bouncing through objects getting more precise informations till they reach light sources. Ray Tracing works more or less in the opposite way: Rays are sent starting from the digital camera and, once they meet an intersection point, they send new rays to every light sources. These rays travel till they reach an object, where they'll bounce from countless times to any other object in the ambient bringing with them informations like color or light, until they eventually reach our eyes. In real life any light source emits a tons of rays. Ray Tracing is a rendering technique known for years in Computer Graphics that aims to produce physically correct 3D scenes.
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