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7 days to die alpha 16
7 days to die alpha 16









7 days to die alpha 16

Still really cool that exploring an older Alpha is even an option. The Hospital in that area seems to have the same floor plan for each of its 5 floors. In A16 the houses in Navezgane's Diersville (Grassland town about 500m south of Trader Hugh) seem to have the same floorplan (I've only looked through about 8 of them, they don't have much to loot so far). One thing I really notice after A16 is that POIs became much more intricate. I think after about 500 axe swings my Construction skill went up by 10 points and my stone axe damage went from maybe 25 to 30? Either way it takes ages to chop down a tree). I don't really notice the "use it to learn it" effect much, so I can see why it was removed (just seems like a bit of busy-work for the programmer that doesn't affect the game much) (e.g.

7 days to die alpha 16

Feels odd that I had to get player level 60 before I could make a Chem Station. I can see why clothing's effects of temperature was changed (it's a bit tedious to wear/remove an overcoat everyday or when changing biomes). I was impressed by how decent the A16 graphics were, I was expected worse but they're pretty much the same (i.e. to get the most out of your farms you either use Fertilizer (A16), or points in the farming perk (A18 and A19) you get about the same result in both cases). Now that I've figured out quite a bit of it, I can see how things have and haven't changed (e.g. For me it's quite different, plenty to learn.











7 days to die alpha 16